The Mage has a lot of decisions ahead of them. Mages are typically good at the mind arts, earth energy channeling and some of the movement spells, such as remote viewing and warp space (for the initiated). Mages usually begin by attempting charm spells, in which the caster attempts to magically win the loyalty of a creature. The success of this spell typically depends on the caster's skill level and the intelligence of the target. Attempt to control the will of beings of lesser intelligence to start, then move up. Starting on insects or hordes thereof is good. From there, move up to animals. The local dogs and cats tend to be good targets for that sort of practice. Moving up to human kind is a big
step. People, as a rule have a 100 I.Q. This is a far cry from the typical dog. Once a mage is at that point, there is no stopping them in the mind field. Another aforementioned ability is that of the movement field. Movement is very difficult because of the concentration level required. Even a momentary lapse of concentration is sufficient to trap a person or object on the ethereal plane. Making headway in this field is fun, but difficult. Enjoy experimentation, but be a bit wary while practising. The last thing a mage proceeds in is the ability to channel earth energy. This allows the absorption of energy to be used in any sort of spell. Mages are bloodhounds when it comes to finding a node. Try to find one (or make one) and experiment in it.
Monday, September 10, 2007
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